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Development notes · Field note 03

Eight signs, one clear meadow.

Eight illustrated pictograms now explain what a creature is doing, what it is about to do, and which warning deserves your attention.

· Mosslight Meadow 1.2.0 r117

Eight creatures in two rows displaying angry, stunned, ability, resting, returning, chasing, boosted, and neutral status pictograms
All eight indicators staged in the deterministic Test Meadow · r117 system capture

A busy meadow should ask for quick decisions, not detective work. In r117, the separate neutral, returning, and pursuit signals became one shared status language that every creature can use.

The complete status language

Eight states. One bubble.

These are the exact vector paths used by the final in-game icon family, arranged in clear two-column pairs. The resolver priority appears separately below.

  1. Chasing status indicator The original Leaf Sprite with the final exclamation-mark pursuit bubble above it.
    Active pursuit

    Chasing

    The creature has noticed the Scout and is actively part of the pursuit.

  2. Neutral status indicator The original Leaf Sprite with the final leaf pictogram bubble above it.
    Passive behavior

    Neutral

    A naturally neutral creature is following its own routine rather than joining the pursuit.

  3. Ability status indicator The original Leaf Sprite with the final four-point ability pictogram bubble above it.
    Ability warning

    Ability

    A special move is being prepared. The signal arrives before the effect, when a decision still matters.

  4. Returning status indicator The original Leaf Sprite with the final simple back-arrow pictogram bubble above it.
    Leaving pursuit

    Returning

    The creature is leaving the pursuit and heading back toward its territory.

  5. Resting status indicator The original Leaf Sprite with the final closed-eye and Z resting bubble above it.
    Recovery state

    Resting

    The Pursuit Director has rotated this creature out of the chase while it recovers.

  6. Angry status indicator The original Leaf Sprite with the final angry pictogram bubble above it.
    Highest priority

    Angry

    A returning creature has been blocked. This is its one warning before it forces its way free in a fast dash.

  7. Stunned status indicator The original Leaf Sprite with the final starburst stunned bubble above it.
    Interrupted

    Stunned

    The creature is temporarily interrupted and cannot continue its current action.

  8. Boosted status indicator The original Leaf Sprite with the final upward-arrow boosted bubble above it.
    Temporary effect

    Boosted

    A Lantern Bug pulse has strengthened the creature and temporarily increased its movement speed.

Signal priority

The most useful state wins.

A creature can carry several internal states at once. The new resolver turns those facts into one answer: the thing the player needs to know now. An angry breakaway warning hides a stun, a stun hides an ability tell, and so on down the list. Each creature displays one clear signal at a time, without overlapping or competing indicators.

Ability warning vector The exact four-point ability bubble and original Leaf Sprite used by the A pictogram family.
Ability warnings use a gold starburst.
Neutral behavior vector The exact leaf-shaped neutral bubble and original Leaf Sprite used by the A pictogram family.
Neutral behavior keeps a quieter teal tone.

One visual source

The guide teaches the same signs the meadow uses.

The live game and the Field Guide now call the same Canvas renderer, with the same illustrated paths, colors, frame, and motion rules. Shape carries the meaning; color supports it. Chase fades in, rest stays subdued, anger shakes, and Reduced Motion removes the decorative pulse, float, and shake without removing information.

r117 milestone

More information, less visual noise.

The eight-state system is built and verified in Mosslight Meadow 1.2.0 r117. The next tuning pass can focus on timing and player recognition, because the meadow, the Field Guide, and the automated tests are finally speaking the same visual language.